[Chest Probability]
Chest | Rarity | Count | Chance |
Bronze | Common | 1~5 | 95% |
Rare | 1~3 | 5% | |
Unique | 0 | 0% | |
Legendary | 0 | 0% | |
Sliver | Common | 1~10 | 75% |
Rare | 1~5 | 24% | |
Unique | 1~2 | 1% | |
Legendary | 0 | 0% | |
Gold | Common | 1~20 | 45% |
Rare | 1~7 | 45% | |
Unique | 1~3 | 9% | |
Legendary | 1 | 1% | |
Master | Common | 0 | 0% |
Rare | 0 | 0% | |
Unique | 1~5 | 89.4% | |
Legendary | 1~2 | 10.0% | |
Mythic | 1 | 0.6% |
※ Mythic class Dian is available starting from Silver Tier 1. For Dicers below Silver Tier 1, the chest probability remains at its original rate. (Unique:90%/Legendary:10%)
[Dice Roller Probability]
No Synergy | Pair | Two Pair | Triple | All Bingo |
3.08% | 37.08% | 23.16% | 15.43% | |
Small Straight | Full House | Large Straight | Quadruple | 0.08% |
12.30% | 3.86% | 3.08% | 1.93% |
- Starting from the second trial in Dice Roller, Dicers are able to 'hold' a number of Dice in hand and reroll the remaining Dice in hopes of obtaining a more favorable outcome. Hence, the probabilities may vary depending on how the function is used.
- Dice Roller does not have fixed probabilities for each synergy, and the probabilities shown are statistically calculated through simulations.
- The probabilities are equivalent to those of rolling a dice in real life.
- The probability of Dians within the same rarity is all equal.
- Please note that Battery, Light, and Barrier Dian are unobtainable below 400 Trophy Points.